However, in my experience, the feature is a nuisance that detracts from immersion far more than a temporary dip in framerate as long as you're following performance best practices, and if framerate is dropping anyway, this fade to grid feature causes intense flickering that's just as uncomfortable as low framerate. I have tried various things (go all the way right/left and click in the window and it should wake it up - doesnt work) (Direct Enable doesnt work) (i've selected in the screen resolution. I get all the way through until begining the room setup and just get a message of Compositor is not fullscreen. Check your permissions and security settings. Move your mouse outside of the right-hand side of the screen and click once more to confirm your selection. All I have connected is a dvi to hdmi to a tv and the Vive. I've read that for some reason, the Vive is being viewed as another monitor. Drivers for video cards should be updated. 1 Posted by 5 years ago Compositor is not full screen I just randomly started getting this error. Tweaking this setting comes with the caveat that low framerates make users feel sick and the fade-to-grid feature prevents this from happening. I'm trying to set up HTC Vive on a laptop. Solutions Under the error message, choose make compositor fullscreen or launch compositor from the drop-down menu that appears. Unfortunately as of now there isn't a way to configure this on a per-app basis, meaning the behavior will be turned off for all SteamVR apps on a user's machine. This file is modified by the SteamVR Settings interface as well, but accessing it via the file directly allows you to modify settings for your target devices from within a game installer, for example. Make compositor (or game window) full screen to fix this issue. There, set steamvr.doNotFadeToGrid to true. If Steam VR is having trouble detecting controllers that are clearly visible to the base. This setting can be also be changed in the steamvr.vrsettings file which can be found using vrpathreg.exe. While of course it's ideal to keep your framerate above the threshold that would normally trigger this, there are many cases (such as loading scenes) where all the optimization in the world won't keep Unity from hanging long enough to trigger this issue.įortunately, this behavior can be disabled entirely! SteamVR Settings -> Developer -> Do not fade to grid when app hangs. Alle varemerker tilhører sine respektive eiere i USA og andre land. By default, SteamVR fades to grid whenever an app hangs.
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